I haven't had time to read all the thread through, so this might have been mentioned before, but I think a system loosley based on the way tech is done in paradox's Victoria would work quite well.
Essentially, you research theoretical stuff (for example, "impressionism", psychoanalysis") but gettting these techs doesn't actually give you anything - what happens is, a short time after you get the theoretical tech, it's practical applications appear as "inventions" (ie practical techs) which give you units etc.
This could work pretty much the same in Civ - for example you could research "Basic Agriculture" as a tech, then sometime (randomly) in the next 5 turns you get the invention "water channels" which allows you to irrigate., Or you research "Architecture" and sometime randomly in the next 5 turns you get the invention "vaulting" which allows you to build cathedrals.
Each tech could have multiple inventions, and this would even allow for civ-specific inventions (ie. if england gets monotheism, they could get the "catholicism" invention whilst the arabs would get the "islam" invention.) You could also put extra inventions in with multiple tech requirements which would sleep till you get both (this could allow for all kinds of fun, with tech choices early on maybe determining the nature of later inventions? Also, you could for example have protestantism as another invention from monotheism, but it doesn't appear until you get another later tech like mercantilism).
Even in it's simplest form I think this invention system could really work, and it would be up to firaxis how specific the inventions were... for example, "bolt action" could just give you a bolt action rifle invention, or you could get (randomly, or by civ) specific models of bolt action rifle as inventions. this could maybe then affect the stats of your riflemen.
Essentially, you research theoretical stuff (for example, "impressionism", psychoanalysis") but gettting these techs doesn't actually give you anything - what happens is, a short time after you get the theoretical tech, it's practical applications appear as "inventions" (ie practical techs) which give you units etc.
This could work pretty much the same in Civ - for example you could research "Basic Agriculture" as a tech, then sometime (randomly) in the next 5 turns you get the invention "water channels" which allows you to irrigate., Or you research "Architecture" and sometime randomly in the next 5 turns you get the invention "vaulting" which allows you to build cathedrals.
Each tech could have multiple inventions, and this would even allow for civ-specific inventions (ie. if england gets monotheism, they could get the "catholicism" invention whilst the arabs would get the "islam" invention.) You could also put extra inventions in with multiple tech requirements which would sleep till you get both (this could allow for all kinds of fun, with tech choices early on maybe determining the nature of later inventions? Also, you could for example have protestantism as another invention from monotheism, but it doesn't appear until you get another later tech like mercantilism).
Even in it's simplest form I think this invention system could really work, and it would be up to firaxis how specific the inventions were... for example, "bolt action" could just give you a bolt action rifle invention, or you could get (randomly, or by civ) specific models of bolt action rifle as inventions. this could maybe then affect the stats of your riflemen.
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